King
Reducing repetitive setup work and configuration errors in King’s Live Ops tooling by introducing bulk actions and safer operability patterns.
Role
UX / Product designer (end-to-end)
Timeline
3 months discovery + 3 months bulk delivery - 2024/25
Platform
Web app, internal tools platform (UP)
Team
PM, EM, FE Dev, BE Devs, QA
Users
Live Game Ops Events Operators
Constraints
UP dependencies, interconnected tools
King operates a Live Operations SaaS model, delivering daily in-game events (such as challenges and tournaments) to millions of players worldwide. These experiences are configured and delivered through a complex ecosystem of internal tools with strong cross-dependencies, used daily by Live Game Events operators.
As the UX designer responsible for the growth of five interconnected operability tools, I worked closely with product and engineering to align user needs with business OKRs. During 2024/25, one of our key objectives was to reduce time to market and configuration errors, making operations simpler and safer.
Through continuous discovery and workflow mapping with operators, we identified repetitive manual tasks in recurring event setups as a major source of friction. To address this, we focused on introducing bulk actions as a first, high-impact automation step within existing technical constraints.
based on the complete flow of game events setup
based on the complexity of the AB tests experiment definition and configuration
reduced operational incidents during setup from 9,5% to 5%
This project is completed, and the full case study is currently being documented. If you’d like to discuss the work, approach, or outcomes in the meantime, feel free to reach out.
Get in touch
King
Reducing repetitive setup work and configuration errors in King’s Live Ops tooling by introducing bulk actions and safer operability patterns.
Role
UX / Product designer (end-to-end)
Timeline
3 months discovery + 3 months bulk delivery - 2024/25
Platform
Web app, internal tools platform (UP)
Team
PM, EM, FE Dev, BE Devs, QA
Users
Live Game Ops Events Operators
Constraints
UP dependencies, interconnected tools
King operates a Live Operations SaaS model, delivering daily in-game events (such as challenges and tournaments) to millions of players worldwide. These experiences are configured and delivered through a complex ecosystem of internal tools with strong cross-dependencies, used daily by Live Game Events operators.
As the UX designer responsible for the growth of five interconnected operability tools, I worked closely with product and engineering to align user needs with business OKRs. During 2024/25, one of our key objectives was to reduce time to market and configuration errors, making operations simpler and safer.
Through continuous discovery and workflow mapping with operators, we identified repetitive manual tasks in recurring event setups as a major source of friction. To address this, we focused on introducing bulk actions as a first, high-impact automation step within existing technical constraints.
based on the complete flow of game events setup
based on the complexity of the AB tests experiment definition and configuration
reduced operational incidents during setup from 9,5% to 5%
This project is completed, and the full case study is currently being documented. If you’d like to discuss the work, approach, or outcomes in the meantime, feel free to reach out.
Get in touch