King
A new in-game rewards configuration tool for Live Marketing teams, supporting large-scale brand partnerships like KitKat
Role
UX / Product designer (end-to-end)
Timeline
3 months - 2023
Platform
Web app, internal tools platform (UP)
Team
PM, EM, FE Dev, BE Devs, QA
Users
Live Marketing Operators
Constraints
Legacy decommission, UP dependencies, SQL segmentation, QR requirement
King is the gaming company behind the mobile game Candy Crush. Having a SaaS gaming business model, they deliver new experiences to millions of active players daily. These experiences are set up through a series of internal operational tools owned by different teams.
As the sole designer in the team I was responsible for defining and delivering the MVP design for a new in-game rewards management tool for the Marketing LiveOps team.
Business outcome
KitKat campaign enabled and delivered to millions of customers
Users outcome
based on CSAT post-release survey
Team outcome
co-design + feedback loops increased ownership and efficiency
Problem
The Live Marketing Operations teams relied on an outdated internal tool to configure in-game rewards. The tool was going to be decommissioned due to legacy code, while King was transitioning isolated tools into a new ecosystem of interconnected internal tools called Unified Platform (UP).
At the same time, King was pursuing a business partnership with KitKat. UP’s improved tech capabilities could allow the generation of multiple custom links/QR codes, a critical requirement to enable the partnership.
The challenge
Design and define an MVP for a new tool (UP Reward Hub) in 3 months, so engineering could build it in time to support the partnership.
What success looked like (Success criteria)
We aligned early on what “success” meant for this project:

Research



We defined a research strategy around a UX Research Canvas to align early on around objectives, key questions, methodologies, and participants.
00 - Research goals
Definition
I proposed a collaborative and participative approach to maximise efficiency through co-design sessions. Understanding UX as a team sport, I encouraged developers and product manager to contribute ideas and thoughts.
This helped us align early on:

MVP scope (what we prioritised)
With scope defined, I created low-fidelity wireframes to keep conversations focused on logic and structure.
This allowed us to move fast and reach the first milestone: engineering estimation, unlocking development early so design and engineering could work in parallel.

Iterative process
High-fidelity prototype



Itemisation page: from Legacy through Definition to High Fidelity
Testing and validation
Delivery

After 3 months of UX process, I delivered the MVP for Reward Hub, the new UP platform in-game reward management tool.
What I delivered
Key improvements vs the legacy tool
Outcomes

Successful business partnership with KitKat. Delivering the MVP definition on schedule (3 months) and collaborating closely allowed engineering to develop the tool on time and run technical tests in controlled scenarios. QR code generation linked to rewards made the partnership possible and delivered to millions of customers.
User satisfaction improved by up to 20%. Simpler workflows and faster configurations, plus users feeling listened to and seeing their pain points addressed, improved satisfaction from 3.5 to 4.5/5, according to post-release surveys.
Empowered cross-functional alignment. Workshops and co-design sessions increased ownership and engagement. Feedback from the team included:“The UX process empowered the team (…) improved commitment and accountability to the project’s success.” - Engineering Manager “Constantly speaking about the product is a great way to learn and improve our developments.” - Backend Developer
Learnings
Having methodologies directly linked to specific objectives helped us validate requirements from a user perspective while identifying friction in the flow.
Co-design and early engineering involvement allowed us to balance user needs, business requirements, and tech feasibility. It also enabled parallel design/development tracks with strong alignment.
When constraints can’t be removed, reduce user pain around them. In the MVP, targeting had to be defined by an SQL expression. Marketing operators struggled with SQL, so we provided pre-made SQL templates they could input directly.

This project was selected as one of the year’s success cases for the annual department company gathering. I presented the UX process and outcomes in front of 100+ people, including King’s CTO and leadership team.
If you’d like to discuss this project or explore other work, feel free to reach out.
Get in touch
King
A new in-game rewards configuration tool for Live Marketing teams, supporting large-scale brand partnerships like KitKat
Role
UX / Product designer (end-to-end)
Timeline
3 months - 2023
Platform
Web app, internal tools platform (UP)
Team
PM, EM, FE Dev, BE Devs, QA
Users
Live Marketing Operators
Constraints
Legacy decommission, UP dependencies, SQL segmentation, QR requirement
King is the gaming company behind the mobile game Candy Crush. Having a SaaS gaming business model, they deliver new experiences to millions of active players daily. These experiences are set up through a series of internal operational tools owned by different teams.
As the sole designer in the team I was responsible for defining and delivering the MVP design for a new in-game rewards management tool for the Marketing LiveOps team.
Business outcome
KitKat campaign enabled and delivered to millions of customers
Users outcome
based on CSAT post-release survey
Team outcome
co-design + feedback loops increased ownership and efficiency
Problem
The Live Marketing Operations teams relied on an outdated internal tool to configure in-game rewards. The tool was going to be decommissioned due to legacy code, while King was transitioning isolated tools into a new ecosystem of interconnected internal tools called Unified Platform (UP).
At the same time, King was pursuing a business partnership with KitKat. UP’s improved tech capabilities could allow the generation of multiple custom links/QR codes, a critical requirement to enable the partnership.
The challenge
Design and define an MVP for a new tool (UP Reward Hub) in 3 months, so engineering could build it in time to support the partnership.
What success looked like (Success criteria)
We aligned early on what “success” meant for this project:

Research



We defined a research strategy around a UX Research Canvas to align early on around objectives, key questions, methodologies, and participants.
00 - Research goals
Definition
I proposed a collaborative and participative approach to maximise efficiency through co-design sessions. Understanding UX as a team sport, I encouraged developers and product manager to contribute ideas and thoughts.
This helped us align early on:

MVP scope (what we prioritised)
With scope defined, I created low-fidelity wireframes to keep conversations focused on logic and structure.
This allowed us to move fast and reach the first milestone: engineering estimation, unlocking development early so design and engineering could work in parallel.

Iterative process
High-fidelity prototype



Itemisation page: from Legacy through Definition to High Fidelity
Testing and validation
Delivery

After 3 months of UX process, I delivered the MVP for Reward Hub, the new UP platform in-game reward management tool.
What I delivered
Key improvements vs the legacy tool
Outcomes

Successful business partnership with KitKat. Delivering the MVP definition on schedule (3 months) and collaborating closely allowed engineering to develop the tool on time and run technical tests in controlled scenarios. QR code generation linked to rewards made the partnership possible and delivered to millions of customers.
User satisfaction improved by up to 20%. Simpler workflows and faster configurations, plus users feeling listened to and seeing their pain points addressed, improved satisfaction from 3.5 to 4.5/5, according to post-release surveys.
Empowered cross-functional alignment. Workshops and co-design sessions increased ownership and engagement. Feedback from the team included:“The UX process empowered the team (…) improved commitment and accountability to the project’s success.” - Engineering Manager “Constantly speaking about the product is a great way to learn and improve our developments.” - Backend Developer
Learnings
Having methodologies directly linked to specific objectives helped us validate requirements from a user perspective while identifying friction in the flow.
Co-design and early engineering involvement allowed us to balance user needs, business requirements, and tech feasibility. It also enabled parallel design/development tracks with strong alignment.
When constraints can’t be removed, reduce user pain around them. In the MVP, targeting had to be defined by an SQL expression. Marketing operators struggled with SQL, so we provided pre-made SQL templates they could input directly.

This project was selected as one of the year’s success cases for the annual department company gathering. I presented the UX process and outcomes in front of 100+ people, including King’s CTO and leadership team.
If you’d like to discuss this project or explore other work, feel free to reach out.
Get in touch